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Thread Statistics | Show CCP posts - 4 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 20:34:00 -
[1] - Quote
Tippia wrote:Infinite Force wrote:Wait, first you say you have to plan out your mining, and then you don't care? Reading is hard, isn't it? No, that's not what I said. Try again. Even if it was, how does not caring invalidate the need for planning? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 20:41:00 -
[2] - Quote
Vaerah Vahrokha wrote: The only choice that I don't like is to have to install a bot to deal with the asinine menial tasks the new Hulk will involve. CCP is with me on that. So here you go, from real fitting choices we get to install a bot and defeat all your oh so needed so skillful drawbacks. Don't delude yourselves, if this stuff goes live, miners WILL install more bots to counter it.
So long as you are aware of and willing to deal with the consequences for violating the EULA. No one else gets to wish all their tedium and planning away by screaming a bot could do it, why should miners? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:08:00 -
[3] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote: The only choice that I don't like is to have to install a bot to deal with the asinine menial tasks the new Hulk will involve. CCP is with me on that. So here you go, from real fitting choices we get to install a bot and defeat all your oh so needed so skillful drawbacks. Don't delude yourselves, if this stuff goes live, miners WILL install more bots to counter it.
So long as you are aware of and willing to deal with the consequences for violating the EULA. No one else gets to wish all their tedium and planning away by screaming a bot could do it, why should miners? It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented). I'd have to disagree. Having done mining missioning (including courier) and ratting there isn't so much tedium as waiting in mining. It's those empty times that made it seem that much less engaging and ultimately unbearable for me. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:10:00 -
[4] - Quote
Dave stark wrote:Tippia wrote:Dave stark wrote:you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable? How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rudeGǪ mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine. how does this change make mining more fun, interesting, better, or anything positive? Use a mack. It's made for what you currently want. At this point you are arguing that the group ship is not good solo which means that yes, they DID do it right. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:15:00 -
[5] - Quote
Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable? How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rudeGǪ mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine. how does this change make mining more fun, interesting, better, or anything positive? Use a mack. It's made for what you currently want. At this point you are arguing that the group ship is not good solo which means that yes, they DID do it right. no it isn't. a mackinaw isn't made for maximising yield. So now your complaint is that you can't have solo and max yield, in which case yes, they still did it right. There is no problem with that. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:22:00 -
[6] - Quote
Dave stark wrote:Tyberius Franklin wrote: So now your complaint is that you can't have solo and max yield, in which case yes, they still did it right. There is no problem with that.
you don't even understand the topic of discussion. stop posting. The topic is that you feel the hold is insufficient and that you should need outside assistance to fully utilize the capabilities of the ship. My statement is simplified but a direct response to the arguments you've been making. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:26:00 -
[7] - Quote
Dave stark wrote:Tippia wrote:Dave stark wrote:mining isn't fun to begin with Then why are you doing it with even one account? (Oh, and no, you don't need a second one.) Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GÇö that is more fun, interesting, and better in and of itself. It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better. there's a difference between fun and enjoyable. i find mining enjoyable but not fun. it doesn't add an element of planning at all, like i said earlier it just makes me warp in and out 1 more time. that's just a waste of my time. it doesn't reward fleets for being disciplined and organised, it just pisses off haulers because they have more crap to do. you don't gain a single goddamn thing with this new system. if we got a bigger bonus on crystal multipliers etc i'd put up with it and say "well the crystal situation is **** but at least we're getting a bonus for putting up with this bollocks" none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work, and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Then use a mack which only needs 2/3 of the crystals, or better yet, a skiff |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:32:00 -
[8] - Quote
Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:50:00 -
[9] - Quote
Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 21:54:00 -
[10] - Quote
Dave stark wrote:however due to this inconsistency and one other inconsistency i have a feeling that the hulk will have a 500m3 cargo bay tomorrow and we can all stop arguing about this. Quite possible. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:03:00 -
[11] - Quote
Vaerah Vahrokha wrote:Wtih canned Exhumers the choices are much less, the need to reload is canned as well. Some times the hull is a big part of the choice (WTB HPL Drake). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:05:00 -
[12] - Quote
Vaerah Vahrokha wrote:Jake Rivers wrote: I am sure the reason they reduced the cargohold of the hulk to below 500m3 is so we will no longer be able to use a hulk to set up new PI bases.
So much effort... for that?? I mean, you can setup a new PI base with an expanded frigate, what's so absurd using an expensive ship to do the same? Asking because I genuinely don't know, which frig has a base 500m3 cargo hold? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:13:00 -
[13] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote:Wtih canned Exhumers the choices are much less, the need to reload is canned as well. Some times the hull is a big part of the choice (WTB HPL Drake). As of now it's not a choice. The drawbacks plus the micromanagement make it quite stupid to use Hulks over Macks. Even if you both have fleet and defenders. Unless someone wants to use bots to overcome the micromanagement part that is, but that should not be part of balancing a ship. The use of bots is unnecessary and arguing on that point is a flawed premise. The hulk is designed to have hauler support. Return trips must be made anyways and can be used to get additional crystals. The most minor levels of effort are needed and if that really necessitates botting then maybe there is some truth to the reasoning behind the vitrolic miner hate out there. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:14:00 -
[14] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote:Vaerah Vahrokha wrote:Jake Rivers wrote: I am sure the reason they reduced the cargohold of the hulk to below 500m3 is so we will no longer be able to use a hulk to set up new PI bases.
So much effort... for that?? I mean, you can setup a new PI base with an expanded frigate, what's so absurd using an expensive ship to do the same? Asking because I genuinely don't know, which frig has a base 500m3 cargo hold? Expanded and rigged magnate. Used to be the most botted ship for indy missions, not sure if it's still able to go above 1km3. Misread, was thinking you said unexpanded for some reason |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:24:00 -
[15] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote: The use of bots is unnecessary and arguing on that point is a flawed premise. The hulk is designed to have hauler support. Return trips must be made anyways and can be used to get additional crystals. The most minor levels of effort are needed and if that really necessitates botting then maybe there is some truth to the reasoning behind the vitrolic miner hate out there.
See, I am an auditor. I have met every kind of people, from top famous 3rd party collateral holders to RMTers. I learned to decouple judgement and opinions from what actually happens, whether I like it or not. Botting happens. If something stupid and bottable is introduced then it will be botted, end of. The new "mechanic" is a prime candidate to that. Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing. Additionally if one doesn't want to invest active participation in the task to that level there are other hulls to choose from that eliminate the issue. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:35:00 -
[16] - Quote
Vaerah Vahrokha wrote:Tyberius Franklin wrote: Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing.
You really believe botters ever care to stop and think they have to do a conscious decision to violate the EULA? They just do it and that's it. But hey don't take my word for it. Let's wait say 2 weeks for the bots to adapt past the next patch and then we'll see. I mean, they bot even now, before the menial tasks are introduced, imagine after. If they don't care then it makes no difference how much the mechanic changes as they would be doing it anyways. It doesn't change the fact that what they are doing is against the EULA and carries consequences if caught. If more effort, in such minimal quantities, is considered by some to necessitate botting then I think those to be the players we can afford to lose. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 22:38:00 -
[17] - Quote
Vaerah Vahrokha wrote:Suddenly Forums ForumKings wrote:Vaerah Vahrokha wrote:Tyberius Franklin wrote: Those are just excuses to redirect attention away from the fact that violating the EULA is a conscious decision. This does not make mining an unreasonable burden on an actual player if done with multiboxing.
You really believe botters ever care to stop and think they have to do a conscious decision to violate the EULA? They just do it and that's it. But hey don't take my word for it. Let's wait say 2 weeks for the bots to adapt past the next patch and then we'll see. Yay for blue and grey morality. Doesn't make you correct, however. Using bots is against the EULA. I don't need to be correct, it's not like they will come to ask you or me for permission or will have any moral obligation to you. Good thing their morality and opinions are irrelevant in regard to enforcement of the EULA. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
264
|
Posted - 2012.08.01 00:40:00 -
[18] - Quote
Vaerah Vahrokha wrote:Anvil44 wrote: If you are in high-sec space, you are only mining maybe 3 or 4 ore types and if you are in a fleet, the same principal applies. Try to compliment each others work. I seriously am floored at the nit-picking and crying going on about these changes. Come on people, suck it up and adapt. You can do this, really with little effort. Bring on the changes.
You don't fix what is not broken. Crystals gymnics was something nobody asked changes for. Maximum configurability of ship's available space was a call to pilot's preference. That's freedom. Freedom does not need to be "fixed", especially in EvE. If we wanted freedom to be "fixed", we'd play WoW. Apparently freedom does need fixed from time to time. Adding fuel bays in certain ships comes to mind.
Vaerah Vahrokha wrote: Edit:
Other example of freedom.
If I want to configure i.e. an Hurricane I can fit for armor tank, shield tank, buffer tank, instacane, AC fit, artillery fit, WEB + point fit. I can even fit it to mine gas or (not really needed any more) tractor and salvage wrecks.
If tomorrow some hooligan decides to WoW-ize it so that an Hurricane will only be able to hold 100 ammo and exclusively armor tank and use ACs, then I'll do the same fuss in there as I am doing today in here, despite I could just use a Cyclone instead.
We've always had limitations. And no, those limitations don't force you into a role, but they do require sacrifices at times including moving away from a particular hull. I can shield tank a harbinger but I'd probably be better off in a drake. And no matter how hard I try that magepulse raven won't seem manifest for me. It's the same here. Also there is the fact that it's seemingly intended that the hulk be nerfed in some capacities. You have a clear best and that is being eliminated. Who knows, maybe there will be some give in the next revision, but IMHO is shouldn't be much as it risks placing the hulk right back on it's pedestal. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
264
|
Posted - 2012.08.01 01:13:00 -
[19] - Quote
Vaerah Vahrokha wrote:Mechael wrote:Vaerah Vahrokha wrote: Waste 1 more account just to play waiter + dead time due to more cystal breaks => profitability / accounts drops to Mackinaw levels and Mackinaw does not have any drawback to begin with. That's your fantastic balance at work.
Sounds like a good thing to me. One step closer to fixing the alt problem. ...by adding a new alt to carry the stuff? Or, if it's that big an issue, a mack. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
271
|
Posted - 2012.08.02 19:49:00 -
[20] - Quote
Infinite Force wrote: 1 - being in a fleet does require you to be able to mine every single ore that your skills allow you to. It does not mean, or imply that you need to carry every single ore type. Your agument is moot as you could also argue that you don't need to be able to shoot at every ammo range on your PvP roam.
I'm not aware of many people who do carry every ammo range. So yes, you are exactly right here. And exactly like those pilots you have to make a choice about what the most effective things you can fill your hold with are. Not seeing an issue.
Infinite Force wrote: 2 - miners are not asking to be able to hold every crystal + replacements (we'll ignore the obvious fringe requests) - but rather to just keep the options they currently have for crystal choices. Is that a whine? Nope, that's feedback. Note that difference when the combat ships come up for "redesign".
This is somewhat contradictory and impossible while coupled with the idea of a dedicated hold. You either have restrictions or you don't. And diverting too much hold to cargo runs the risk of making expanded hulks viable, which they are trying to limit to reinforce the roles of the other 2 ships.
Infinite Force wrote: 3 - Get it out of your head that "miners are only in high-sec". WH residents can't "dock up" and neither can Nullsec people that don't have a local Outpost.
POS up then? Have haulers nearby with additional crystals? Use the ship with the support it's intended for?
Infinite Force wrote: 4 - Fleet mining is for efficiency. Repeat that for me, please .. Efficiency .. Docking up reduces your efficiency. Therefore, you must have enough cargohold space to mine with efficiency.
>> If a fleet of Skiffs can outmine a fleet of Hulks or Macks, then that's the ship that will be used. Industrial operations are always about maxing input & output.
A portion of a fleet should be devoted to ensuring the miners can keep mining. If you have mining ships without support they have to leave the belt to unload. This is where the hulk loses due to it's small hold as intended. With support holds are irrelevant so all that matters is yield, which is where the hulk excels also as intended. It is the other parts of your fleet comp which determine if a hulk is useful or not. |
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